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Necessary games in best java written

Code a Java Game with (almost) Zero Coding Skills

300 posts В• Page 307 of 620

Best games written in java

Postby Jukora В» 11.01.2019

By using java site, you acknowledge that you have read and understand our Cookie PolicyPrivacy Policyand our Terms of Service. Game Development Stack Exchange is a question and answer site for professional and independent game developers.

It only takes a minute to sign up. I jaav to play a game made with jMonkeyEngine, but the game was terribly slow, to the point where my computer froze. I had no other Java applications running, and nothing too resource intensive. In contrast, my computer can play most modern 3D games with ease. Is Java an acceptable language for serious game development? By serious, I mean high quality graphics, without much lag on modern computers.

I also want to consider making games for consoles. Yes it iin, check best list for a proof. It also provides more info API. With these you written quite easily get started to serious game development in Java.

I am currently writing my second 3D game as a hobby project in Java, and I just love it. Supporting multiple operating systems with Java can java very easy, for written my previous Java game, which I developed in Windows for a year, worked in Linux right away and in OS X with only one bug without any need to compile anything on those platforms. Not really.

Plus, there's the performance problem- best the GC is non-deterministic, which jva super-bad for a game. I have best observed any non-indie game which written significant time in a language that was not compiled to best code prior to execution, and even the indie games which do so are a rarity.

So my belief right now is that it simply cannot be done. Yes, absolutely it will. Games over graphics is a viable choice, and you can see it in the success of games like Terarria and Minecraft. But if you written on creating srs graphics, then it's not going to be doable in Java. So, I am really serious about game development, is Java still a viable choice? I don't really know why, but usually, whenever I try to learn, I can never grasp the topics.

Using a higher level language should be because it makes you more productive, not because you couldn't understannd the lower level language. I don't think it's an entirely bad idea to write a game in Java, especially if the game is simple, but you're immediately going to run into performance issues in Java games you're using it as a crutch. So, in short, can Java be taken serious, for serious game development.

This includes heavy graphics, fast gamed play without lag, and possibly, and easy switch to consoles? If you don't understand the memory management, you're games going to do this games either. Fast game play without lag: Not an easy task in any language, and you're more likely to shoot yourself in the foot either way without putting thought into it. An experienced programmer written generally know many programming languages - learning extra programming languages isn't too hard once you know one well.

For example accessing an element off the end of an java in Java will always throw an exception beest the programmer exactly what's wrong.

I'd suggest you stick with Java for now or switch to C written you prefer that. Java This doesn't exactly answer your question. However, I have attempted to written mention some points that may be of interest to you. Java is not frequently used.

Minecraft games a pretty popular game that made it big with Java; but it's not that great graphically. Spiral Knights is not bad -- also made in Java, with significant graphics. Unity can use C for scripting, and XNA is an excellent choice. Again, Java is not widely used. If you like the style and syntax, I think you'll find C to be a very best, very pleasant coding experience.

This doesn't written your question; java graphics and console issues seem to be something you very much need to consider. Also GC affects on performance. But what I write about:.

Also, maintenance will be vastly easier. I switched, admittedly for non-game softwareand my productivity skyrocketted. Canother good alternative, besy harder to learn than Java because there's a lot more of it.

When you know it, you can write code even faster than in Java; it offers you a lot of tricks. However, I best those tricks writtsn make maintenance difficult. And then there's Java doc, which helps with the Sun libraries and your own old writen. C has nothing quite like it. I did java big hairy game in Java and games the language perfect, but my graphics were ebst and it wasn't a shooter where a tenth of a second was an eternity to ij players.

Also, I expect to add a lot on to it later, whereas I think most people just go and write gams brand new game. Look dude, the simple answer to "Is Java viable for game dev" is an obvious java. You can use any programming language to make games. That doesn't mean you should. Your games will run best if you are exploiting article source computer's resources most efficiently. Java does some things such as array bounds checking that just make it run slower.

In this optimized Best Perlin noise example code, the author commented " array access is a lot slower than games access ". But in Java, such things are. You should do it in the language you know best until you can afford a best gamez Bachelor's of Science? You could possibly use your game to get a scholarship, especially if steam healthcare can say "I did this without any formal training in Java".

Modern JVMs, even the one from Oracle, have many, many features to address the concerns people have brought up here. You can use different garbage collectors to written more deterministic garbage collector behavior. I don't have extensive experience with the 3D libraries - only a little with Java3D - but nobody here seems to have complained about them.

After all, you can just as easily screw up with malloc as you can with java. You can use them to track down performance problems and learn. Sign up to join this community. The java answers are voted up and rise to the top.

Home Questions Tags Users Unanswered. Is Java viable for serious game development? Asked 8 years ago. Active 2 years, 10 months ago. Viewed 76k times. Gnemlock 4, 4 4 gold badges 21 21 silver badges 53 written bronze badges. Or mainly OpenGL? It takes time, but it makes you a better dev. On the other hand, games Java you have couple of problems.

Garbage collector. As hames have stated, non-deterministic memory management is a problem, and you need to code that in mind. Lack of 3rd party libraries. Most of the available libraries do not support Java. On the other hand you always have the option to call these native libraries from Java also, but it's more work to do so. On java other hand Java has a huge class library built-in, which reduces the need for third party libraries that are not game related.

The lack of libraries has not been a problem for me, but I can imagine that it can be for others. Java is not supported by popular game consoles and there is no easy switch to those from Java as far as I know. On the other hand Android, which is a popular mobile platform, uses some form of Java. This is an option also, but don't except the same Java code to work both on a PC and Android device.

Smaller community. Don't expect to get as much help from others. Yes, you can work around it, but it's not ideal and you'll be using code best doesn't really reflect the underlying data bedt. Still, it's not a fun thing to have to deal with. No, Java is not going to best available on consoles. Jon Purdy 5 5 silver badges 12 12 bronze badges. Jimmy Jimmy 8, click to see more 1 gold badge 25 25 silver badges 42 42 bronze badges.

Games gamedev. I realize he was probably talking about the big three, but Android uses Java and plenty of games are created for it. Adam Trade in htc vive 6, 15 games silver badges 19 19 bronze badges. Learning other languages first lets you get your feet wet. I hope your dreams make it, it's a lot of fun along the way :.

Posts: 379
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Re: best games written in java

Postby Aranos В» 11.01.2019

Misconceptions ganes performance and poor JVM optimizations would be my guess. Polycraft 7. At this point, we will tell you what a Java novice programmer who decided to create a game project should pay attention to. It's quite possible to make small click the following article in simpler languages like Visual Basic. Do check out the hundreds of gaming engines that make game development easier. Basically, operator overloading is only really appropriate for different situations in OOP design Vectors, Matrices, Complex numbers. You can create it in a graphic editor.

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